Shots recreated with selected shots from Destiny II: Beyond Light Cinematic reveal trailer. I was responsible for all aspects in shot 01 and shot 06. I motion re-targeted the hero character with KineFX using multiple animations from Mixamo and then combined them using blend shapes and I had to do a bit of manual animation with rig pose. I did vellum cloth sim for both shots as well as the layered pyro simulations. Volumetrics was definitely the hardest part for this project as it was everywhere and also affected lighting and was also expensive to render. We cut volumetric wherever we could, and did those areas in compositing using fog cards and depth pass. Everything was rendered with mostly Karma XPU, utilising materialX and then composited in Nuke and finalised for grading in Davinci Resolve.
Team members:
https://www.artstation.com/tehzongyi
https://www.artstation.com/joannawu2
Full Sequence
Shot 01 and 02 VFX Breakdown